2015-07-03 / Devblog 67

24. September 2015
2015-07-03 / Devblog 67

  • Changelog (EN)(top)

    • Reworked arid biome with more vegetation and height variation.
    • Made biome transitions smoother overall.
    • Improved visuals of the hill noise.
    • Improved texturing of forests.
    • Made forests appear thicker by adding more bushes.
    • Added colliders to airfield warehouse and metal building.
    • Removed invisible colliders around the big powerline poles.
    • Generate all rivers as prototypes, then select the longest ones.
    • Randomized river width along the river path.
    • Tweaked lake and island shape.
    • Fixed rocks spawning inside powerlines.
    • Added palms to arid and temperate beaches.
    • Added some smaller cliffs around the beach to land transition.
    • Water and terrain wetness sun reflections are less intense.
    • Only very bright objects cause bloom (fixes blurring of the entire image).
    • Made bloom blending additive (makes it look less like fog).
    • The torch viewmodel is no longer lowered right into the line of sight when running.
    • Fixed a number of SpeedTree assets having very intense bloom highlights.
    • Increased moon brightness.
    • Increased star brightness.
    • Optimized dynamic decor spawning and object counts.
    • Optimized grass and decor refreshes when no work has to be done.
    • Optimized overall world layout and object counts in remote areas.
    • Weather override admin commands now take floats.
    • New stag sounds.
    • Removed pain sound.
    • Fire does more damage.
    • Fire slows you down.
    • Fire has light.
    • Fire has different sizes.
    • Fixed supply drop dropping too many mining quarries.
    • Supply drops drop more survey charges.
    • Halved ore yields.
    • Increased ore spawns.
    • Rock no longer loses condition when harvesting flesh.
    • Bone knife range increased.
    • Added bone club.
    • Added riot helmet – not as good against bullets but great against melee.
    • Torch does bonus damage when on, but destroys quickly.
    • Shotgun slug is more accurate.
    • Coffee can helmet cost reduced.
    • Increased quarry audio range.
    • Beartraps displace grass.
    • Added landmine.
    • Beartrap cost reduced slightly and made more common.
    • Traps no longer show health.
    • Lowered shotgun headshot sound repeating.
    • Lowered slug damage.
    • Increased shotgun view sway.
    • Fixed keypad viewdistances.
    • Updated metal chestplate/facemask textures.
    • Fixed ragdolls freaking out with arrows in them.

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