2015-07-09 / Devblog 68

24. September 2015
2015-07-09 / Devblog 68

  • Changelog (EN)(top)

    • Improved projectile tracing performance.
    • Added a deferred decal system.
    • Fixed disappearing vegetation on savegame load.
    • Made tree colliders more accurate.
    • Added some more information to the spawn handler section of the admin server report.
    • Fixed construction and deployable placement in caves and on terrain blended rocks.
    • Fixed a number of exploits that would allow players to get inside rocks.
    • Building blocks no longer ignore collisions right after placement.
    • Fixed research table and tool cupboard placement guides being off.
    • Fixed light bleeding through terrain on the base of shadowed rocks in the distance.
    • Fixed light going through furnace walls for a second when walking by.
    • Fixed torch still getting lowered into the line of sight if lighting it while already running.
    • Fixed incorrect time zone offset of the ingame world.
    • Fixed barricade LOD changes being somewhat flaky.
    • Fixed arid biome rock terrain texture being way too dark.
    • Fixed various situations that could incorrectly trigger noclip kicks.
    • TerrainPath now keeps a list of all spawned monuments.
    • Added test cave to CraggyIsland.
    • Stone spear ingredients instead of wood spear
    • Lowered cost of icepick
    • Added machete
    • Added sword
    • None club does more damage
    • Bone knife cheaper (cloth)
    • Fixed bug with wickspark showing up as a white cube at distance, increased HDR value
    • Survey charges less likely to slide down hills
    • Updated survey charge visuals
    • Updated survey charge icon
    • Can throw survey charge farther
    • Landmine only activates after you walk off it
    • Triggered landmine can be disabled & picked upby someone other than who triggered
    • Landmines and snap traps appear in supply drops
    • Landmine stack increased to 5

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