2015-08-06 / Devblog 72

24. September 2015
2015-08-06 / Devblog 72

  • Changelog (EN)(top)

    • Load time optimizations
    • Save speed optimizations
    • Sound playback CPU optimizations
    • Items show protection values in inventory
    • Items show details when hovered
    • Added skin chooser when crafting
    • Fixed server NRE which was only fixed by a restart
    • Fixed multiple doors being placed in a doorway
    • Fixed cargo plane networking its position too often
    • Unified item shortnames (internal change)
    • Unified prefab names (internal change)
    • Changed sign/map image storage to use a sqlite db (old folder will be deleted)
    • Added blueprint fragment system
    • Fixed line of sight issues with explosives
    • Lowered rocket splash damage radius
    • Humans drop 1 fat + 1 per 3 minutes alive
    • Added public utilities to monuments
    • Added more loot to monuments
    • Map is default blueprint
    • Crossbow zoom increased
    • Pumpjack works slower
    • Crude oil produces less low grade fuel per unit
    • Increased ak47 recoil to bring it in line with the m4 from legacy
    • Doubled Small Wood Storage capacity
    • Added trashpiles near road and monuments
    • Can’t build near radtowns
    • Lowgrade fuel crafting session produces 3 instead of 7 units
    • Furnaces are cheaper
    • Fixed item icons getting stuck selected
    • Fixed selection panel not always showing
    • Fixed blueprint panel not always showing
    • Fixed sometimes needing to click on blueprint button twice
    • Fixed active weapon not always updating for other players
    • Added support for interactive monuments
    • Improved lake and forest shapes
    • Brought back icebergs to the arctic biome
    • Tweaked arid biome to make it easier to identify
    • Made terrain normal calculation more accurate (fixes various minor issues)
    • Reduced height map memory usage by 50%
    • Tweaked field rock assets and distribution
    • Added some noise to the terrain around all monuments and radtowns
    • Added building topology to manually block tree placement around buildings of certain monuments
    • Added MonumentInfo to all monuments (could be interesting for mods)
    • Palms only spawn on arid beaches
    • Added different beachside trees to temperate beaches
    • Minor vegetation performance improvements
    • Physics optimizations of roads and rivers
    • Icesheets are visible from further away and are more spread out
    • All animals except chicken now drop leather and 50% of the cloth they used to drop
    • Roadsign body and leg armor now require leather instead of cloth
    • Metal plate body and head armor now require leather instead of cloth
    • All hide clothing types now require leather instead of cloth
    • Fixed that planted corn and pumpkins disappeared after every server restart
    • Fixed doors being unplaceable if deployables were placed behind their frame
    • Fixed that players could get stuck in the falling state
    • Made player movement gravity and friction tests more reliable
    • Fixed issues with crouch jumping
    • Fixed door lock colliders colliding with player movement (fixes door exploit)
    • Made door lock colliders more accurate
    • Added input.autocrouch convar (enables legacy-style auto crouching)

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