2015-08-13 / Devblog 73

24. September 2015
2015-08-13 / Devblog 73

  • Changelog (EN)(top)

    • Lots of tweaks to weapon deploy/swing/reload sounds
    • Rocket launcher volume fixes
    • Hitmarker sound tweaks
    • Gunshots and bullet impacts can be heard from further away
    • Large deployables new foundations
    • New room in Satellite Dish monument
    • Linux fix
    • Added improvised balaclava
    • Added boonie hat
    • Vagabond Jacket is less rare
    • Avoided Unity crash when starting with headphones plugged in
    • Fixed certain situations that could cause rubberbanding
    • Optimized server game saving
    • Airdrop event now pauses auto-saving
    • Fixed framerate spikes the first time an effect is triggered
    • Optimized ragdoll initialization
    • Made protocol mismatch message more descriptive
    • Headlook direction is now networked
    • Added mesh batching to compound walls and barricades
    • Improved server backup system
    • Reduced rain probability some more
    • Fixed duplicate barrels and crates after server restart
    • Drowning water level now matches underwater camera effects
    • Tweaked water drop overlay when swimming
    • Fixed console UI not refreshing when entering console commands that don’t reply with anything
    • Added hit notification with convar controls
    • Slightly increased depsawn times for bodies and dropped items
    • Dropped items despawn slower if they are more rare
    • Research Table success chance rounds down to match UI
    • Updated muzzle flashes to be non blocking
    • Updated hitbox damage scales
    • Wood armor is no longer default
    • Bone armor is no longer default
    • Viewmodels have less sway when aiming down the sights
    • Loot table balance for BP fragment system