2015-09-03 / Devblog 76

24. September 2015
2015-09-03 / Devblog 76

  • Changelog (EN)(top)

    • New SavasIsland_koth no-build map
    • Hapis Island finally spawns barrels again
    • Improved large furnace VFX
    • Improved small furnace VFX
    • Added frosty breath when temperature drops
    • Lowered field rocks
    • Reduced waterside rock scale
    • Tweaked per-biome forest shape, size and frequency
    • Cliffside topology (to be used for new object spawns)
    • Support for empty topologies (relevant for custom maps)
    • Wood barricades can be penetrated by certain rifle bullets and shotgun slugs
    • Twig building parts can be penetrated by all bullet types
    • Increased health of twig building parts from 5 to 10
    • Reduced the penetration power of arrows and throwables
    • Improved sky reflections
    • Smoothed server/client time sync
    • Censor shader no longer falls back to a black rectangle on low shader LODs
    • Server events like the airdrop are no longer always triggered after a server restart
    • Added weapon attachment: Silencer
    • Fixed muzzle flash positions on some weapons
    • Fixed worldmodel collisions for some dropped weapons
    • Spectating first person now views through target's eyes
    • Pressing F4 will take a screenshot with and without the HUD
    • Pressing F9 will take a screenshot 5x your resolution (buggy as hell tho)
    • Fixed player eye brightness
    • Raid camera automatically hides the HUD and has smoothing
    • Tweaked viewmodel aiming to reduce jitter at lower framerates
    • Fixed dropping blueprint on item sometimes combining/stacking them