2015-09-17 / Devblog 78

24. September 2015
2015-09-17 / Devblog 78

  • Changelog (EN)(top)


    • Upgraded to Unity 5.2.0
    • Fixed various mid-gameplay stuttering issues (some improvements require 64bit)
    • Updated how we define ironsights to be more accurate
    • Can wear hats with bandanas
    • Added holosight weapon mod
    • Unified viewmodel FOVs
    • Can drop weapon attachments on weapons to equip
    • Weapon slots shown on icon
    • Weapon attachment sounds when attaching
    • Fixed allowed to put any item inside weapon slots
    • Fixed signs sometimes having no image
    • Weapon attachments now lose condition
    • Admin give commands can take a partial item name
    • Fixed weapon attachments disappearing after walking a long way
    • Fixed NRE disconnect in NetworkDestroy
    • Fixed a condition where the player could get stuck in a wounded state
    • Added admin.mutevoice
    • Added admin.unmutevoice
    • Added admin.mutechat
    • Added admin.unmutechat
    • Fixed arrow disappearing in bow viewmodel
    • Fixed pumpkin falling through world
    • Show last death info on server join (if there is one)
    • Fixed death screen sometimes not showing
    • Added indexes to databases
    • Fixed menu music playing over loading music
    • Added global.streamermode <0|1>
    • Improved screen overlay shaders (normal mapping, dynamic lighting)
    • Improved deferred decal system (ambient light, reflection probes, emission maps)
    • Improved non-authoritative client side projectile prediction
    • Fixed projectile tracers ending one frame too early
    • Added flags for client side effects and attacks to projectiles
    • Disabled small furnace smoke because it looked weird
    • Added memory usage/garbage collections to perf 2/3
    • Made building LOD switches more accurate
    • Increased the LOD and batching grid size (faster LOD refreshes, less draw calls)
    • Fixed certain far objects being temporarily invisible between spawning and batching
    • Optimized UI event system (saves 1-2ms per frame)
    • Fixed airdrops being allowed to drop on powerlines
    • Wood type gate ingame
    • Improved external wall stone visuals/barbwire on top deals damage
    • You can do "spectate @" to spectate non player entities
    • Fixed beartrap looking unarmed when it was armed
    • Fixed opening chat when typing in the console
    • Fixed holdtype could be wrong on initial encounters

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